August Report
Hello folks,
September ist nearing fast so it's time for an update on this game. I started using TileMaps as a replacement for the complete free placed Sprites. As many before me I quickly realized that tiles are giving me a massive gain in development performance. So I decided to continue using them for buildings and scenery, the machines and workers will still be placed freely. Currently I am working on a way to display the content of each card directly in each scene. I found a proper solution that will finish in September.
Alpha 3 contains these issues:
- Test tile based contract
- Display Inventory only if cards on it
What's next:
After finishing the in-scene placement of cards I will start focussing on introducing materials (needed for construction) and the transportation of them. Later this year i will start creating a big scenario with dozens of different contracts and a world map.
I'm really interested what you think of the game, I've already got a handful of downloads but no feedback yet, let me know if you have any.
Greetings ClayManZ
Files
Get The Worldbuilder
The Worldbuilder
Become a rich building tycoon in this turn-based simulation
Status | In development |
Author | ClayManZ |
Genre | Simulation |
Tags | 2D, building, construction, Turn-based, Tycoon |
Languages | German, English |
More posts
- Still RefactoringMay 02, 2022
- Digging is working nowNov 02, 2021
- Alpha 10Aug 31, 2021
- Core Game finishedJun 30, 2021
- Endless game now playableApr 13, 2021
- Road to "Core Game"Nov 01, 2020
- Playing around with top down perspectiveAug 22, 2020
- Your Company now can have debtsMay 31, 2020
- No money, no cardsApr 01, 2020
- Implemented ResourcesFeb 28, 2020
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