Road to "Core Game"
Hello folks,
here is another update from the construction site. Opposed to what I mentioned the last post, I will stay with the current side perspective. Doing top-down means to much effort on programming and art. It would push the final release into an unforeseeable future.
I also finished the refactoring, which was smaller as expected. With the newly implemented Quicksave and -load the games' state can now be saved at every time. The implementation was pretty straightforward due to godots autoloading feature and the saving-tutorial. Praise godot!
There will be no alpha this time, I have reorganised my planning. Up to Alpha 5 each version got it's own milestone. After that my time was limited, so I couldn't deliver every month. Now my next Alpha is called "Core Game", its not meant to be the first beta but a skinny sheep including all basic features. At the moment I am working on the randomized creation of cards and contracts, so I don't have to make this all by hand.
Greetings
ClayManZ
Get The Worldbuilder
The Worldbuilder
Become a rich building tycoon in this turn-based simulation
Status | In development |
Author | ClayManZ |
Genre | Simulation |
Tags | 2D, building, construction, Turn-based, Tycoon |
Languages | German, English |
More posts
- Still RefactoringMay 02, 2022
- Digging is working nowNov 02, 2021
- Alpha 10Aug 31, 2021
- Core Game finishedJun 30, 2021
- Endless game now playableApr 13, 2021
- Playing around with top down perspectiveAug 22, 2020
- Your Company now can have debtsMay 31, 2020
- No money, no cardsApr 01, 2020
- Implemented ResourcesFeb 28, 2020
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