A downloadable game for Windows and Linux

Become a rich building tycoon in this turn-based simulation. Buy machines and resources, hire and fire workers and accept breathtaking contracts. There will be different contracts from small houses to big skyscrapers.  

How to play

There is an how to play located in the main menu. It will be updated with new features.

Use the scene selector in the upper left to jump between the headquarter, the merchant and different contracts. When a contract is selected you can see the details and accept it. Select cards in the lower area to bring them into the selection. By selecting them again you can assign them to any contract. Press next to see your buildings grow.


This Game is in early development. Many features are still missing and the final gameplay is not yet decided, especially the artwork.

StatusIn development
PlatformsWindows, Linux
Rated 5.0 out of 5 stars
(1 total ratings)
Made withGodot, GIMP
Tags2D, building, construction, Turn-based, Tycoon
Average sessionA few hours
LanguagesGerman, English
InputsKeyboard, Mouse, Touchscreen, Smartphone

Install instructions

Download the archive, unzip all contents to a folder of your choice and start worldbuilder.exe (windows) or worldbuilder.x86_64 (linux).


the-worldbuilder-win.zip 13 MB
Version 13 May 02, 2022
the-worldbuilder-win-proto.zip 24 MB
Version 1 Aug 22, 2020
the-worldbuilder-linux-proto.zip 14 MB
Version 2 Apr 29, 2021
the-worldbuilder-linux.zip 14 MB
Version 13 May 02, 2022

Development log

View all posts


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Hey ClayManZ,

I enjoyed your devlog and i downloaded your game and i like it^^ even it's played trough quickly.

I am a beginner in game development, you too?

Finally I only can say keep on working im looking forward to the new version:D

Hey Computerfreak,

thanks for playing, downloading and rating the game. I will play your tycoon game very soon, good you released it as a beginner, thats something you can be proud of.

Im not that much of a beginner, i'm starting developing games since 1999 but never finished anything. My prototypes grew too fast and were much to ambitious. So I am starting from ground up.

Greetings ClayManZ